![]() ![]() ![]() After testing, I threw out about 50 mods and the average tick time increased to 250 at 4 speed, while I have 350 mods and retain all the important and interesting features of the modpack. If you think that measuring and testing is not worth the time, then I will tell you that I had 400 mods and the average tick time was 100 at 4 speed. Among them, you can start dropping out unnecessary mods or measure which one takes longer by dropping and measuring average ticks.įor a slight increase in speed, you can try this mod And so on one by one, until you make a list of the heaviest n mods that were dropped and without them there was an increase in the speed of the game. Then return them and throw out the previous n mods and measure the average tick value. Then open the ModsConfing file (where it located you find on Google) with a text editor, start throwing the last n mods one at a time and measure the average tick value. Unpause game and look at the number of ticks and write down their average value. You will immediately receive 20 colonists, all things, workshops and bills and this will be an opportunity to measure the performance of the game. First of all you should define if youre talking about FPS or TPS - thats a huge difference in Rimworld. For testing, the option Make full colony in the dev tool will be useful. ![]()
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